Resource Properties

Buyers
Units:	10
Fractional Usage:	false
Consumable:	false
Resource Cost
	Variable Costs
		Cost Per Entity:	0.0
		Cost Per Unit:	0.0
		Cost Per Time Unit:	0.0
		Time Unit:	Hours
	Fixed Costs
		Per Unit:	12000
		Frequency:	Quarterly
	Currency:	Dollars
	Collect Cost Statistics:	true
Downtime:
	Start Date:	No date specified	No time specified	
	End Date:	No date specified	No time specified	
	Downtime Schedules:	
Resource Attributes
		None Defined.

Collect Resource Statistics:	false
Collect Resource by Activity Statistics:	false
Comment:	

References to Resource:
	Delay:  Prepare Purchase Order	Units Required:  1.0
	Delay:  Place Purchase Order	Units Required:  1.0
	Delay:  Audit Invoice	Units Required:  1.0

Resource Downtimes Applied to Resource:
	None


Contracts Administrators
Units:	15
Fractional Usage:	false
Consumable:	false
Resource Cost
	Variable Costs
		Cost Per Entity:	0.0
		Cost Per Unit:	0.0
		Cost Per Time Unit:	0.0
		Time Unit:	Hours
	Fixed Costs
		Per Unit:	18000
		Frequency:	Quarterly
	Currency:	Dollars
	Collect Cost Statistics:	true
Resource Attributes
		None Defined.

Collect Resource Statistics:	false
Collect Resource by Activity Statistics:	false
Comment:	

References to Resource:
	Delay:  Select Supplier	Units Required:  1.0
	Delay:  Negotiate Terms	Units Required:  1.0
	Delay:  Select Supplier	Units Required:  1.0
	Delay:  Negotiate Terms	Units Required:  1.0

Resource Downtimes Applied to Resource:
	None


ProductAPersonnel
Units:	Evl(Model.NumProdAPersonnel)
Fractional Usage:	false
Consumable:	false
Resource Cost
	Variable Costs
		Cost Per Entity:	0.0
		Cost Per Unit:	0.0
		Cost Per Time Unit:	0.0
		Time Unit:	Hours
	Fixed Costs
		Per Unit:	11000
		Frequency:	Quarterly
	Currency:	Dollars
	Collect Cost Statistics:	true
Downtime:
	Start Date:	No date specified	No time specified	
	End Date:	No date specified	No time specified	
	Downtime Schedules:	
Resource Attributes
		None Defined.

Collect Resource Statistics:	false
Collect Resource by Activity Statistics:	false
Comment:	

References to Resource:
	GetResource:  Get Resource	Units Required:  1.0
	FreeResource:  Free Resource	Release Action:  Release Operation 1  Tag:  Dan  Consume:  true
	GetResource:  GetResource	Units Required:  1.0
	FreeResource:  FreeResource	Release Action:  Release Operation 1  Tag:  Dan  Consume:  true

Resource Downtimes Applied to Resource:
	None


ProductBPersonnel
Units:	Evl(Model.NumProdBPersonnel)
Fractional Usage:	false
Consumable:	false
Resource Cost
	Variable Costs
		Cost Per Entity:	0.0
		Cost Per Unit:	0.0
		Cost Per Time Unit:	0.0
		Time Unit:	Hours
	Fixed Costs
		Per Unit:	11000
		Frequency:	Quarterly
	Currency:	Dollars
	Collect Cost Statistics:	true
Resource Attributes
		None Defined.

Collect Resource Statistics:	false
Collect Resource by Activity Statistics:	false
Comment:	

References to Resource:
	GetResource:  Get Resource	Units Required:  1.0
	FreeResource:  FreeResource	Release Action:  Release Operation 1  Tag:  Dan  Consume:  true
	GetResource:  Get Resource	Units Required:  1.0
	FreeResource:  Free Resource	Release Action:  Release Operation 1  Tag:  Dan  Consume:  true

Resource Downtimes Applied to Resource:
	None


ProductCPersonnel
Units:	Evl(Model.NumProdCPersonnel)
Fractional Usage:	false
Consumable:	false
Resource Cost
	Variable Costs
		Cost Per Entity:	0.0
		Cost Per Unit:	0.0
		Cost Per Time Unit:	0.0
		Time Unit:	Hours
	Fixed Costs
		Per Unit:	11000
		Frequency:	Quarterly
	Currency:	Dollars
	Collect Cost Statistics:	true
Resource Attributes
		None Defined.

Collect Resource Statistics:	false
Collect Resource by Activity Statistics:	false
Comment:	

References to Resource:
	GetResource:  Get Resource	Units Required:  1.0
	FreeResource:  Free Resource	Release Action:  Release Operation 1  Tag:  Dan  Consume:  true
	GetResource:  GetResource	Units Required:  1.0
	FreeResource:  FreeResource	Release Action:  Release Operation 1  Tag:  Dan  Consume:  true

Resource Downtimes Applied to Resource:
	None